Monday, 23 November 2015

Visual Novel Review: Without Within

Without Within
"As life pressures her toward giving up, will she forget why she pursued this craft in the first place?" 
Available for PC, Mac, and Linux


"Vinty has been getting nowhere with her calligraphy. Her confidence has sunk to an all time low. As life pressures her toward giving up, will she forget why she pursued this craft in the first place?"                                                                                                     ~ InvertMouse

Introduction

Without Within is a short visual novel released by Indie developer InvertMouse which was released free of charge as a gift from the developer as a thank you for the support of their fans. It was released less than a month later on steam as a free download with a purchasable DLC which includes a soundtrack and digital art book.

Story

Without Within is about a young woman named Vinty, who juggles the grind of her daily life and her dreams of being a famous calligrapher (The art of decorative handwriting). The story takes place during a day in the life of Vinty as she tries to make her work known to others.

Music and Art

The art style's main focus is simple and cute Chibi sprites for Vinty. Sprites for other characters other than the landlord of Vinty's apartment are completely absent, however the background images don't get boring as they often change according to the scenery and don't overstay their welcome.
The soundtrack is only a few pieces of music long and don't really portray any feeling other than trying to fit with the current scenario, though the music isn't particularly bad either.

Replayability and Completion

While this visual novel has a fair number of choices for its very short length, the endings which, all but one, are considered bad endings, don't give much choice, as one choice will either continue the story to the next set of choices, or near instantly stop at a bad end. There really isn't any need for save states as its so short that skipping dialogue to the next choice wastes little time. There is no completion bonus or replayability after one playthrough of the good end.

Verdict: 4/10

Positives:
+ It's Free
+ Steam Support
+ Optional DLC for Soundtrack and Art Book
+ Good sentiment from the developer

Negatives
+ Extremely Short
+ Bad Ends seem too abrupt
+ No added routes or bonuses for completion

Final Words / Closing Opinion

Without Within is a fine sentiment from a developer thankful for the support of their fans, though the game feels like it was rushed or unfinished. a good quick read if you are bored or want to fill your steam library. Not worth paying money for, but worth the free download.


Visual Novel Review: Go!Go!Nippon!


Go!Go!Nippon! Review
"The week you spend in Japan will certainly be memorable!" 
Available for PC

"Our protagonist is a fan of Japanese anime and games. He makes friends with some Japanese people on the internet, and decides to stay with them for a week.

Thrilled by the prospect of a week's sightseeing in Japan, he touches down in the airport, only to discover that his new friends -- "Makoto" and "Akira" -- are actually a pair of attractive young sisters!" ~MangaGamer

Go Go Nippon takes a slightly different approach, but does it wander off its own path?

Story

GoGoNippon's story is little and rushed, there's pretty much no way to spoil it since it pretty much has no spoilers. From the start there's no build-up prior to the events, and when you start the game your half-lost.You begin in a plane headed for japan to meet two friends you met online; Akira and Mokoto. Who have offered to allow you to stay with them for a weekend in japan, to which you soon discover are a pair of sisters! 

From there, each of the four days you spend in japan, you choose one of six locations. On the first day, Akira surprises you with Tour Guide costumes for each her and Mokoto, which they wear during the day while your on tour. There are only two routes in the game, and they are determined by where you visit. three of the six locations are guided by Akira, the other three are with Mokoto, who ever you tour with most decides which location you unlock in the final day. There isn't any real plot or character development until the final day, which is only a small amount that seems sudden (especially so for Akira's route).




Music and Art
The art is both professional and simple. While the art for the characters (referring to Makoto and Akira) are professionally done character sprites, other backgrounds are usually photographs with a coat of paint on them to make the fit better with the game, while at the same time its not too fancy and doesn't take away from the characters. Its a decent mix.

There isn't too many pieces of music to keep up with, but they have all different genres for generic happy music to pop, rock, and the music is just generally all over the place. While the music can be rather catchy and very suitable for the more calm and at-home moments, they have a bad habit of being unfitting with the current situation during tour segments.


Replayability and Completion

There are only two routes, and they don't even act as such. The game gives you your heroine depending on the places you visit. Theres no clear indication who will go where with you until you already decided; making the first playthrough feel a bit RNG based. 

Go!Go!Nippon! puts an emphasis on "My First Trip to Japan". The gallery, while holding normally available, ableit limited, images found in-game, it also has a miniature encyclopedia about japan, specifically places you visit in the game with short, yet informative information about different places like Scramble Crossing in Shibuya or Kyoto Studio Park in Kyoto. The replay scenes part of the gallery provides save states to every completed section of the game with an indicator showing who's side of the story it's with, making it easy to relive a specific scene.



Verdict - 6/10

Go!Go!Nippon! is a visual novel that took a swing and a miss approach trying to incorporate educational value that, while not shoved down our throats, kind of takes away from the actual story (what little of it there is). I recommend it only if its available for much less than its regular price and if you really want the goodies from steam cards.

+ Good Visuals
+ Replay Scenes makes revisiting easier
+ Educational but not forced
+ Wide variety of explorative information about Japanese hot-spots

- Music is often unfitting
- Little Replayability
- Minimal Plot and Character Development often felt forced
- Not worth the price

Friday, 2 January 2015

Visual Novel Review: If My Heart Had Wings



If My Heart Had Wings Review
"Extend the little wings that fly in this sky highly. The world is filled with so many colors, but without light they can't be given life."
Available for PC, iOS, and Android



“Aoi Minase returns with shattered dreams to his wind-swept hometown of Kazegaura. There, atop a hill lined with windmills, he encounters a wheelchair-bound girl, Kotori Habane, and a beautiful, white glider soaring through the sky. Together, they decide to revive the school’s defunct Soaring Club in order to ride the “Morning Glory”, a phantom cloud carried on the wind that blows across Kazegaura.

This is a tale of youth.

A tale of boys and girls who loved the sky.”

                                                                                                                               ~ Official Description


Introduction
This visual novel is the first by the studio MoeNovel, which claim that it is a brand that provides High Quality visuals, cinematics, and a way for people around the world to join themselves. “This is what should truly be called “Visual Novel HD””. In late 2014, it has been released on Steam after being greatly successful selling from its own website, along with achievements, cards, emoticons, and more.

Story
This game comes from the perspective of Aoi Minase, who has just moved back to his hometown of Kazegaura after being gone for six years, you meet Kotori Habane, a girl bound by a wheelchair but has a love for the sky, you both then notice a glider flying through the sky above Windmill Hill, and the story takes off from there.

                After your run-in with Kotori, you also meet child-hood friends Ageha and Tatsuya, as well as other supporting characters such as Ma-bou (Short for Masatsugu Tasaky), and other members of the Student Council. When you come to your new home you find that it’s a dorm full of… girls? Seems Aoi’s mother half tricked him into being a dorm-mother (A housekeeper of sorts) to a girl’s dorm, which is also coincidentally home to Kotori, who tends to keep to herself, and avoids contact with others if she can.

                Eventually, you end up running into super repeat student, Amane in a cluttered garage on the school grounds, where you find is also home to the glider you saw the day you met Kotomi on Windmill Hill, you and others become friends, come together, and share the goal of once again seeing the glider fly freely above the clouds, to the dismay of Mr Tobioka, a teacher who seems to want nothing more than to see the Soaring Club permanently disbanded and the glider erased.

                Soon, you, Kotori, Ageha, and the “Legendary Super Repeat Student” Amane, rebuild the Soaring Club and aim to reach the morning glory, a cloud of extreme rarity and beauty. Each character’s route, while built from the same story, have approaches of varying differences to how the story progresses, there are technically six in total, though one is technically considered the Bad End (Confirmed as the Bad End by steam achievements).

                The story as a whole is masterfully crafted; each route rarely feels like it has out-of-place story (The only oddities exist in the Yoru Route, which feels like an Add-on to Asa’s route anyways). While choices are few and far between, it doesn’t really effect the storytelling and it shouldn’t, this Visual Novel was not meant to have dozens of choices per route, it’s simple and clean as a story should be. There are moments in the game that take place from someone else’s perspective while at times this is in third person, there isn’t a clear first person either at those times, which really in a unique way puts them in a spotlight, which gives you an idea what’s going on through people’s heads, and even gives important insight to the story (In Amane’s route its almost more important that the main story itself). Many forms of media already do this quite often but it’s a nice change to see in a VN and gives it a better Anime/Manga feel for those brief moments. For many reasons like these, I feel as though Amane’s route is the definitive to the story. Each route does one thing that many visual novels fall at; consistency. Each route has a different main heroine involved, but that doesn't remove any other girls from the story, and even in other routes each has shining moments.


                Heavy Spoilers ahead, these are plot points and notes for different routes. They are very long and make up a large part of the review, so read at your own risk.


                Kotori’s route is usually the first one to be completed, and unlocks paths towards the other stories. This arc seems to be a mix of all elements shared between the others, it has love, comedy, drama, and the fight for your freedom to fly at the hands of Mr. Tobioka, which is a nice blend of what’s to come. You learn about Kotori’s accident that caused her disability, and that the accident is also the reason for her quiet personality, causing issues for the club, eventually things get worse, as she gets into an accident when she gets hit by the glider when it’s blown towards her by the wind while getting ready to call it a day. This accident causes her parents to take her home, much to the dismay of club members. Aoi will not have her taken away so easily. He gets over his inner demons about his own injury to his leg from his past, and rode his racing bike, not only fast enough to catch up to Kotori’s car, but also convinced her father to let her see the Morning Glory, finally causing his inner turmoil about the past to be left behind and to look towards a brighter future for her and her family.

Amane's route seems to be half-and-half with the story. Half of the time you’re playing from Aoi's perspective, and the other half you’re playing as if you’re coming from Amane's perspective. During her route you get a better look at some of the events that while not on-screen for Kotori's route still had plot relevance (i.e. the repossession of the glider and why Amane came back). You even get to go through some of Amane's flashbacks and indirectly meet Isuka several times, which is a pretty good touch on an otherwise mysterious person. (Heck, thanks to her she now wears contacts instead of glasses. What, you didn’t know she wore glasses?) We also learn about Mr. Tobioka's past, Tobioka isn’t a bad person at all, in fact he just wanted the students to graduate safely without meeting the same fate as Isuka, in Amane's route you find him before he breaks the winch and he more about the accident that crushed the soaring club prior to the game, thanks to this, they are able to further convince Tobioka and he begins to understand their goals, understands Amane, and apologizes for his wrongdoing.

Ageha's route takes an almost completely different approach to the story, where instead of you outright fighting against the school for your club, your activities are pretty much underground in disguise of something else; you also get closer to Ageha's sister Hotaru and Kanako. If you like pure hilarity then this route is perfect, it had me laughing almost the entire way through (not counting the serious moments), despite the funny moments however, it has more dramatic moments, and I’d say it even has more drama and awkwardness than Kotori's route at times due to Ageha's inner turmoil at the hand of past memories. At the end, a moment that gave chills in a good way was when Aoi's final flight began, and from the ground Ageha's in-game sprite mouthed three magic words to Aoi in a way that made it seem animated, this was the only time I recall the sprites using this effect, so it’s unique to Ageha’s route.

                Hotaru. Ageha’s sister, also has a thing for you later on in her story, But even still, she has to be the most kawaii character to ever exist. You think Fuko is cute? You haven’t seen anything yet. But she’s determined to make you hers before Ageha.

Asa, while in the other arcs is sort of a backseat driver simply kind of standing around, is a much bigger part in her own route. The extra story you get about her grandfather is something to add to the story of the visual novel, it doesn’t have as much plot importance as the others. They play the oldest twin game in the book and swap places for a while to the confusion of Aoi and Ageha and to the pure enjoyment of Kanako. Seeing them act like each other and often fail while doing it is hilarious. Though when you’re actually going out with Asa at times it seems just like the typical brother complex little sister rather than a genuine relationship, which honestly is fine as it suits her character.

The Yoru route is... well if you wanted a harem, you got it. Honestly though rather than a separate story it feels like a what-if DLC for Asa's arc. Basically instead of choosing Asa, you choose neither and end up dating them both at the same time, it ends up being a playful battle against who gets more attention, though being considered the Yoru story it of course leans towards her more than Asa. While I didn’t dislike the story I wasn’t as captivated by it as I was with Amane, Kotori, and Ageha, it seemed more comedy and random driven than heartfelt storytelling. The story over all in the twins route is pretty crushing near the end though, as Aoi is injured during a test so you didn’t get to take part in the final flight, which prior to this story’s completion I felt as the pivotal climax wasn’t the same without him, though I like the different approach.

The bad ending isn’t actually too bad. Nothing goes wrong in the way that other visual novels would have a character killed off, or just have it end abruptly with the main character questioning life. Honestly this story doesn’t really have a fit for a truly bad ending so having one end as friends with everyone is completely fine.

There are places in the novel that have been censored for western audiences, such as erotic scenes, adult jokes, and the like, however none of them impact the story too much, however should you feel frisky you can download the English restoration patch, which also has all the other gallery images and features. There are many PG-13 jokes of pretty adult humor that managed to make it in anyways, and each time it’s worth a laugh.




Music and Art
Professionals have standards. And MoeNovel set them high, met them, and then surpassed them.

The Music has different kinds of feelings from Happy, excited, to somber and calm. The music helps set the mood to the already great voice acting, and the visuals are top quality. Each sprite is done many times over for different faces, poses, and reactions with professional touches making them look pristine, even adding special comic like scenes with pictured depicting an action or event in the story which adds to the imagination, who can’t forget a duck in a top hat running out into the halls with a girl’s underwear?



Replayability and Completion
There are six endings, adding to around thirty hours game-play if read at a steady pace, Steam achievements (though they can all be completed by simply doing each route once),  and of course, anything steam related like the new live stream feature, Cards, Collectible wallpapers and Emotes, and more. For 100% completion of the game, you get an alternate title screen, as well as the completed gallery which you unlock as you play, containing each unique art, and CG scenes. As well as the soundtrack. Save-states are a major help, and unlike other visual novels, don’t seem to bug out and ignore previous completion, or even future completion of a route, which makes continuing to a new story right away from the first act even easier.



Though I have not played them, and may warrant reviews on their own, there exists side stories to this one as separate games which have even more unlocks, which are also making their way to the screenshot section of the community hub.





Verdict - 10/10



Positives:

Inspiring, Masterfully Crafted Story

Memorable Characters.

Great Soundtrack

Amazing Visuals, CG, and Art.

Excellent length and more than enough content for the cost.

Steam Support

Fan-patch for the uncensored versions for adult audiences

Gallery with collected Art, CG, and Music.

A duck with a top hat.



Negatives:

No Kanako or Hotaru Arc. (Please add one, MoeNovel ;-;)

Few translation errors, however they don’t impact the dialogue enough to make them off target and don’t hurt the overall appeal

18+ images are making their way onto steam’s community hub

(Unconfirmed, but complaints about visual bugs and crashing, I have not encountered any, but adding a side note)


Final Words and Personal Opinion

This Visual Novel is not perfect, none are, but this is as close as you can get. This is one of the few visual novels that shouldn’t not only get an Anime adaptation like Clannad, but it deserves one that does it justice. Finishing this review hours after note taking and putting points together, I still have tears in my eyes when I look back. They aren’t tears of joy or sadness, but both. A story that isn’t only emotionally engaging enough to make someone like me, who hasn’t cried in three years aside from one moment in Clannad, cry out of both joy for having the pleasure of reading a masterpiece, and also of sadness that it has to come to a close, is worthy of my first ever perfect score of 10/10. Everything fit together perfectly as if it was meant to raise every bar set by any others. The comedy when present is gold almost every moment. The characters each had their own story to tell, each with their own joy and sadness, and were memorable as they were meaningful to the story. I want a Hotaru arc so bad, she’s just too cute, she’s like the little sister I wish I had. This is the first visual novel to make me genuinely cry and feel for the characters, it sent chills down my spine that I still feel hours later, I just can’t do this visual novel justice no matter how hard I try. With that, I can only say it’s a masterpiece that needs to be experienced to anyone who loves visual novels, and even manga and anime.
  ~Regards

                Solomore.

Download the demo and buy the game here: http://moenovel.com/imh/
Buy the game off steam: http://store.steampowered.com/app/326480/
Suggested guide for English Restoration Patch (Works with Windows 7 and 8.1): http://steamcommunity.com/sharedfiles/filedetails/?id=353268469


Everyone deserves to give this visual novel a chance, which is why I will be giving away two copies of the game to members of the forum. Simply write in the comments what makes a visual novel perfect for you. At a later date, ill randomly select three winners who will receive copies of the game via steam from yours truly.

Visual Novel Review: DeIz (Deiz)

 
Delz Review
Available for PC Mac Linux and Android

 

“A short visual novel about a high-school boy admiring an indie film director who attends the same school as him. Will he be able to tell her his true feelings? Or just screw up and continue to stalk her like what he always do? Either way, he's not a lady's man to run his love life smoothly.”



Introduction
This visual novel caught me by surprise, it looks innocent. It is but at the same time its definitely not. I don’t recommend this one for kids or younger teens due to the themes. However play as you will. While this story for the most part is good, the endings, however vary from good and heartfelt to cruel and just wtf?.

Ironically, as mixed as this game may be, it was at one point going to be, from what I can make of the gallery unlockables, originally about “Her” in a yandere type visual novel where "her" ends up killing you in the end School Days style. While the old story is something to really think about in your head, it still partially made it into the final product through the “Her” ending. (The concept of the story I mean, not the stabby stabby part of the original), there have also been many other minor story revisions, and an entire cancelled release dubbed as 1.5 before DeIz's final version.



Story
The story begins with the main character, Ceil, watching “Left with Happiness”, an indie film which he created props for three years prior claiming that it reminds him of “Ai”, a childhood friend and that the director of the film goes to the same school as yourself. You are soon interrupted by your friend “Charmie” Chamoisee and Cerise, which take notice of a ring Ceil is wearing, which is also a prop from “Left with Happiness”, after some bickering amongst themselves, you make your first decision and the story continues to unfold.

Generally put, Ceil is interested in the director, Iris, who is known as the idol amongst the students at your school, and while you may, or may not, approach her, you meet different characters, some of which obviously know something you don’t, and that the ring which you hold is more important than at first it seems.

Also, bit of a warning. Most endings will make you say “What the ****?”. They just appear without warning in such an out of place fashion that you can’t help but think “Why does that fit at all?”, the characters also drastically change their whole personality and who they are varying on the endings, so what you see is not what you get.

[Spoiler Warning] This goes more in depth into the story for the varying endings for more explanation of the plots. DO NOT open the spoiler tag if you plan on playing later AND want it to be a surprise

 

The most common stories involve your interactions with Iris and her friends, while they usually turn out negative, the main Iris path actually gives you the chance to make things right, and find out something about Iris you may or may not have expected, though these endings are (almost obviously) to Cerise’s dismay (as seen in another path). I consider three endings to be good. though Cerise's is also a "wtf" ending at the same time.
Many of the endings are so out of place they just jump out of nowhere, one actually ends up with you making out with Charmie by force, being tied to a chair and whipped by a half-naked girl in leather, among other endings. (Nothing too bad, but bad enough to warrant something over a PG-13)
 



Music and Art

Unfortunate as this sounds. There is no music, no sound effects, nada. Audio is non-existent.
The art style however is plesant at times, but at others its a swing and miss. Its nothing of elite anime tier, but its pleasant in the way it shows itself; Its simple with character sprites above a background, but the style of the characters, while cartoony in comparison, still compliment their surroundings, with my only gripe being making the female characters a bit too shiny looking at times, and some characters seem pretty off (i.e. Charmie) in comparison to the more polished ones (i.e. Iris), and feel out of place most of the time. (The art was done by Mike Inel, who developed Delz, was also involved with the creation of Katawa Shoujo, as demonstrated by latter’s cinematics)

Replayability and Completion
As many other Visual Novels do, this one has a gallery to unlock, which has not only in-game images and sprites, but also concept art, discarded graphics, a “how its made” like scene, and the most curious one, a section simply called “Her” which is a neat unlock as it gives you insight on the original story design and development prior to the story being changed completely. The gallery is easy to unlock simply by going through every route, though one ending requires you to select “Follow Cerise” three times in the game before the route is completely playable.

Verdict 5/10




While this VN is good at what it does as a GAME type VN, the story and ideas have much to be desired. For younger audiences, play at your own risk. While most endings are random or just "what?", there are times that the game has you really thinking about life and philosophy in ways that no other media really brings to attention often if at all. Keep in mind however it was the authors first time with visual novels. If you enjoy it for all of the endings, then the unlockables are worth it.


Positives:

Art style is a hit and miss, sometimes they look visually and aesthetically appealing.
Genuinely touching moments (though rare).
Uses interesting story concepts for characters.
Fueled with good intentions and interesting Ideas.
Neat, Unique and easy to unlock gallery entries.
Short visual novel for those tight on time or who want a quick read.


Negatives:
Not as it first seems, its not innocent. 
All but two endings are just freaky, and definitely above PG-13.
No Audio.
Visuals are sometimes off or out of place.
Out of place, jump cutting story



Final Words and Personal Opinion
This isn't a good visual novel, though It isn't bad either. If you aren’t able to get past the more… mindf*** endings, then keep away. Personally, I enjoyed most of it, though I thought it was innocent (its advertised to seem innocent and all-ages) until I ran into an ending that made me question the game, however the good ending for Iris was actually pretty nice, and Her's ending had me thinking about life deeply. Let your curiosity fuel you, or prohibit you.

Get the game for free here; http://gamejolt.com/games/other/deiz/5995/
Visit Mike Inel's deviant art for more secrets behind Delz's plot development and art for many of his works; http://mikeinel.deviantart.com/

Visual Novel Review: Sepia Tears ~ Midwinter's Reprise ~


Sepia Tears
~ Midwinter’s Reprise ~
"I'm the person you wish you never met."
Available for PC, Mac, Linux, and Android


“Sepia Tears is a love story.
There are no robots or vampires, for better or worse. It's about a high schooler named Mark, an ordinary protagonist with a memory that he tries very hard to forget. It's also about a girl named Myra who knows more about him than any stranger should, and who reminds him uncannily of his past. Together, they search for a storybook romance and realize that love doesn't always bloom as neatly as it ought to.” 

                                                       ~ Sepia Tears Website
 
Sepia Tears is a mixed bag, but is it good?


Introduction
 
On Christmas Eve 2013, Sepia Tears was released as a free visual novel by Team NEET. This is one of the many VNs that run on the Ren’Py engine with a very small staff. It isn’t anything too special or super fantastic, though its charming in its own right. 


Story
 
Sepia tears is a story about Mark, who awakens from a dream of someone he could have sworn he remembers, though can’t quite remember why. Soon he meets Myra, a girl who knows more about Mark’s past than anyone should, a past Mark tries desperately to forget, and while they begin to get close, something begins to pull Myra apart.
Sepia Tears, while not short, isn’t too long either. It has choices (though few), though It only has one actual ending. As a novel it works just fine, as a “Visual Novel” it’s a bit of a mixed bag. The music and ambiance is there and so is the imagery though it feels too linear despite slight changes in dialogue, and there’s only one instance where a choice makes an actual noticeable change other than dialogue.


Music and Art
 
As usual the art styles and music blend well, not in a bad or negative way, but more of a complimentary relationship. The character art is comprised as simple hand-drawn sketch style artwork (It’s not too clear if they are truly hand-drawn or drawn via computer), nothing too spectacular, though it’s not bad either, the simplicity of the character art is charming and in an ironic way seems to portray them as people better than state-of-the-art HD Anime-Grade art.

The soundtrack, while not large, is a good size despite the length of the novel. The music, while at times being more like ambiance than an actual score, fits the scenes for the most part, though there are times it doesn’t exactly fit, it’s a subtle feeling of “This doesn’t belong here”. The ending track sends absolute chills, sounding melancholy, though happy and sincere at the same time, and fits the final moments of the story.

Replayability and Completion
 
There isn’t much replayability to be frank. While the five or so choices you are given lead to different conversations, and a single instance where a choice makes an actual impact, a slight one at that which doesn’t even effect the ending, The gallery has a fair amount to unlock, which is an easy task so long as you remember your paths, while there are save states, they don’t always help (I had to actually press Start instead of Load with skip on and pick the choices I haven’t used to unlock some of the more stubborn images/music), There are images, concept art, and soundtrack to unlock, all of which by simply having found them in the game (No unnecessary flags needed, looking at you Katawa Shoujo).

So simply put, a fair sized gallery/library to unlock, which sometimes has issues with save-states, concept art is a definite plus (as little as there is).
Completing the game for the first time rewards you with Myra’s diary, which is a summed up version of the story from Myra’s point of view, which is a nice addition you don’t commonly see in visual novels that gives a bit more insight to the story, albeit a short one.

Verdict - 7.5/10
While Sepia Tears is a free game made by limited staff, it payed off. The simplicity of the art and music resonate well together, the story is great, however it feels restricted due to lack of actual impact caused by the few choices. Despite the negatives with the pathing of the story as a “game” as a story it works perfectly well with a unique twist on an otherwise cliché concept, Myra is a memorable character and the rest of the cast have their moments as well. If you want a visual novel that is a great read, yet doesn’t absorb too much time, then Sepia Tears is a great choice for any platform.
Positives
Charming characters and unique scenario, good story, relatable characters depending on who you are, the simple art style ironically resonates well with the visual novel. The android port isn’t too battery hungry and works well (a rarity among android VN ports). A heroine Point of view as an unlockable reward is a rare plus for any VN.
Negatives
The story is linear with the choices being few and far between, and have little impact on the actual game, the ending is confusing due to having to repeat steps (Pick the hill after choosing a few at random, but not first). No Lillian path.

Final Words and Personal Opinion
Sepia Tears I ironically discovered on the Google Play Store before even finding it on google, which is surprising that such a gem was found in an app-store full of pay-wall visual novels (or visual novels that are just god awful). Its one of the first I ever played, and I only recently rediscovered it hidden on my Google account. It’s a great game, I could relate to Mark and I enjoyed Myra’s character, Honestly (and not in a bad way) the art style could be inspiring people who want to try something like visual novel art without any superb skill. I really enjoyed re-playing the game and I also enjoyed the review.Ill be continuing to review visual novels, until next time.

Download from the Website for PC/MAC/LINUX: http://sepiatears.com/
Download for Android on Google Play!: https://play.google.com/store/apps/d...et.sepia&hl=en

Thursday, 1 January 2015

Visual Novel Review: Katawa Shoujo



Katawa Shoujo Review
“Are you able to seize the day?”
Available for PC and Android
Katawa Shoujo is a bishoujo style visual novel developed by Four Leaf Studios beginning in 2007 and finally releasing its full version at the start of 2012. With a 5 year development cycle Katawa Shoujo shows that persistence and a genuine and sensitive approach to its subject matter pays off


Introduction

Around the new year of 2007, A post on 4Chan showcasing works by RAITA detailing art and concepts dubbed “Katawa Shoujo”, Which sparked like wildfire on the /a/ 4Chan board, with different scenarios, love stories, and ideas being thrown about, and soon an entire game based off of a single picture, began development with a team of a amateur developers began.


Story

Katawa Shoujo puts you in the shoes of Hisao Nakai, A normal boy who was leading a normal life until suffering from a heart attack and a long hospitalization. Following his attack he is sent to Yamaku Academy for Physically Disabled Children (It is mentioned by teachers that Yamaku does not take in Mental Disabilities) under doctor’s recommendations. Hisao must leave his past behind him and cope with his new life and surroundings while dealing with new friends and a heart condition that can prove fatal at any moment.
Katawa Shoujo has a good variety of love interests with different personalities and ideals, and their own story. Depending on the choices you make, the friends you have, your love interest, and even your own personality change and continue the story. Each path has its own values and characteristics that keep the same visual novel continuously refreshing, and always gives you a reason to return to Yamaku Academy

Brief description of the heroines (Spoiler Free)

 
Lily was born blind, and despite this has adapted to life without vision. She is a wise and motherly figure to her friend Hanako Hanako is a very shy and reclusive girl who is covered in scars on one side of her body, though keeps the details to herself, she has an attachment to Lily.
Emi is a very cheerful person who, despite being amputated below the knee on both legs, runs on the track team with the best of them. She is hasty and sometimes stubborn, but also kind to her friends.
Rin is an accomplished artist at school, and is a very strange and philosophical person. Born with a defect that left her without arms, she wears a boy’s uniform. She is often found with Emi
Shizune is strong willed and a skilled manipulator, she loves pulling other people into her life and takes charge in any situation despite being deaf and mute. Her best friend and interpreter is Misha



Music and Art

Katawa Shoujo uses simplistic traditional sprite-based art, backgrounds, and occasionally special images and scenes, together with a sound track that leaves many games in the dust with its quality and quantity to tell the story. The artists have different art, sprites, and images for each character with a unique watercolor style that isn’t often found in other visual novels or anime though not necessarily polished or high quality it has its own unique charm that separates it from the more common art styles, and the music is perfect for fitting any mood for any moment. For those who love the soundtrack, it’s free to download on the Katawa Shoujo official website


Replayability and Completion

With multiple endings, routes, music, and other hidden extras, Katawa Shoujo encourages the player to play the game over, and over again, to collect Movies, Images, Scenes, Music, and even pieces of the story to complete the gallery, and the game. As you finish the game to see different endings and acquire further completion, a small token of achievement is added in the form of sketches on the main menu.
An example of the "tokens" displayed on the menu as you progress

With the use of save states built into the game it makes it easier to get back to your previous spot to choose another option to keep the ball rolling. Some extras require x% completion to find which may seem like a pain, and are indeed sometimes confusing as you won’t exactly know what you’re missing to look for, but it’s worth it when it’s finally unlocked for later on-demand viewing. As you complete more, and more of the story the main menu changes accordingly as a small token for completing a specific section of the game, There aren't any secret endings or anything like hidden secrets (Though originally semi-implemented in the alpha and beta builds), So the reward may not be appealing to everyone.


Verdict - 9/10


Katawa Shoujo may have been made by a small staff of self-proclaimed “Amateur Developers”, from 4Chan, But Katawa Shoujo is able to take sensitive subject matter, and make a Genuine and Sensitive approach accordingly. While the subject matter may be off-putting it’s definitely worth giving a try. With good Replayability, Unlockable Galleries, a touching heartfelt story, good character development, and at no cost. Katawa Shoujo deserves a spot in anyone’s game folder, but it’s more recommended to mature audiences to fully enjoy, otherwise play with mature scenes off. Katawa Shoujo is available free of cost, along with a Soundtrack, and an Unofficial Android Port available as well.

Positives
Lots of Content for Free, Great stories and flow variation, genuine feelings toward subject matter, Easy to use save state and skip system, Free to download game and soundtrack, Controller controls optional, Low spec requirements

Negatives:
Unlockable Gallery feels convoluted at times, difficult to convince other people to play it due to the subject matter, Android port has a long start-up time and menu does not work properly with some devices and consumes steady battery

Final Words and Personal Opinion
Personally, this is the visual novel that inspired me to start writing reviews, and while this is my first, I have a few more up my sleeve. This was a great visual novel for me to read and honestly I was happy on how the story telling turned out, and for the most part the ero scenes even had plot relevance. The gallery, while iv'e come close, hasn't been fully unlocked for me, but i'm still trying every so often. If anyone has any visual novels you think I might enjoy for review please send me a holler Thanks for reading


Download the game and soundtrack, as well as other extras here: http://www.Katawa-shoujo.com
Unofficial Android Port available here (With Instructions) http://pastebin.com/ZyRkVY5W